Posts Tagged ‘web design’

100 Things You Should Know About People: #36 — People are Inherently Lazy

Posted in decision-making, design, psychology, web design on June 28th, 2010 by Susan Weinschenk – 4 Comments

Photo Credit: Mr. Thomas

Ok, I’ll admit it, I am exaggerating a little bit when I say people are inherently lazy. What I really mean is that people will do the least amount of work possible to get a task done.

Is lazy another word for efficient? – Over eons of evolution humans have learned that they will survive longer and better if they conserve their energy. We’ve learned that we want to spend enough energy to have enough resources (food, water, sex, shelter), but beyond that we are wasting our energy if we spend too much time running around getting stuff.

How much is enough? — Of course questions about how much is enough, and do we have enough stuff yet, and how long should the stuff last (and on and on), still vex us, but putting the philosophical questions aside, for most activities most of the time humans work on a principle that is called “satisficing”.

Satisfy plus suffice = Satisfice – According to Wikipedia, Herbert Simon was the person who coined the term satisfice. It was originally used to describe a decision-making strategy whereby the person decides to pick the option that is adequate rather than optimal. The idea is that the cost of making a complete analysis of all the options is not only not worth it, but may be impossible. According to Simon we often don’t have the cognitive faculties to weigh all the options. So it makes more sense to make a decision based on “what will do” or what is “good enough” rather than trying to find the optimal or perfect solution.

Designing with satisficing in mind — So if people “satisfice” rather than “optimize”, what are the implications for those of us who design web sites, software, products, or even design surveys? Satisficing leads to some interesting design guidelines which I’ve listed below.

Design web sites for scanning, not reading – In his excellent book Don’t Make Me Think, Steve Krug applies the idea of satisficing to the behavior you can observe when someone comes to your web site. You are hoping the visitor will read the whole page, but we know that “What they actually do most of the time (if we’re lucky) is glance at each new page, scan some of the text, and click on the first link that catches their interest or vaguely resembles the thing they’re looking for. There are usually large parts of the page that they don’t even look at.”

Assume that people will look for shortcuts — People will looking for ways to do something faster and with less steps. This is especially true if it is a task they are doing over and over.

But if the shortcut is too hard to find — Then people will keep doing it the old way. This seems paradoxical, but it’s all about the amount of perceived work. If it seems like too much work to find a shortcut then people will stay with their old habits (they are even satisficing about satisficing).

Provide defaults — Defaults  reduce the amount of work. When you provide defaults on a web form, for example, the person’s name and address is already filled in, this means there is less that people have to do. The downside of this is that people often don’t notice defaults, and so may end up accepting a default without knowing. Here again, the answer lies in the amount of effort. If it takes a lot of work to change the result of accepting a “wrong” default, then think twice about using them.

Take care with the order and wording of your survey questions – Satisficing is particular difficult for surveys. People will get into a “groove” of answering all the questions the same way because it’s easier and they don’t have to think. If your survey is more than a few questions long you will have to mix it up, and provide different options and formats for the questions or you will find that a given individual has chosen twenty-five “6′s” in a row on your scale.

What are your experiences, either as a user or a designer, with the concept of satisficing?

Photo credit by Mr. Thomas

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100 Things You Should Know About People: #33: Bite-Sized Chunks Of Info Are Best

Posted in design, usability, usability testing, web design on May 7th, 2010 by Susan Weinschenk – 9 Comments

Map of Portugal at tourism siteI am about to head to Portugal for a week, and I was interested in exploring different possible destinations in Portugal. I may not have much time for touring (I’m going to speak at the UXLX conference there), but if I did have time, where should I go? I have to admit to pretty much total ignorance about Portugal, the different regions, landscapes, and parts of the country, so I went to the official tourism web site for the country.

Give me a little bit at a time — The Portugal tourism site did an OK job of  what is called progressive disclosure. This is fancy term that is used in the field of psychology to refer to providing information in increasing chunks of size and complexity.

We can only handle so much — Humans can only process small amounts of information at a time (consciously that is… the estimate is that we handle 40,000,000 pieces of information every second, but only 40 of those make it to our conscious brains). One mistake that web sites make is to give too much information all at once, like this web site from the Canadian government:

Canadian government website with no progressive disclosure

There is no chunking here, there is not progressive disclosure. It’s just all the information thrown on the page all at once. The result? You don’t read it, you just leave.

Feeding bits of information – The Portugal site was just OK when it came to progressive disclosure. New Zealand does a much better job. The New Zealand tourism site has multiple levels of disclosure, feeding you the information bit by bit. Here’s the first page on the regions of New Zealand:

where I see the overall map and names of the different regions. If I hover over one of the regions in the list then I see a thumbnail of information:

Portugal site with thumbnail picture and info on a regionContinuing on with this idea of progressive disclosure, if I click on that region then I link to a page with more pictures and little more detail:

Detailed map of the region from the Portugal site

there is a big map and there are tabs to go to for more information. If I scroll down I’ll have details on the region:

Detailed information on the region from the Portugal site

This is a great example of how to use progressive disclosure.

It’s not the clicks that count (pun intended) – One thing I’d like to point out is that progressive disclosure requires multiple clicks. Sometimes you will hear people say that websites should minimize the number of clicks that people have to make to get to the detailed information. The number of clicks is not the important criteria. People are very willing to make multiple clicks, in fact that won’t even notice they are making the clicks, if they are getting the right amount of information at each click to keep them going down the path.

Think progressive disclosure, don’t count clicks.

Should I let the web site design influence whether I book a ticket? Not this time at least. This time I’m headed for Portugal, where I plan to use the Portugal tourism site as a case study in my workshop!

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100 Things You Should Know About People: #27 — We go below the “fold”

Posted in usability, visual design, web design on February 23rd, 2010 by Susan Weinschenk – 6 Comments

A long web pageFor the last year or so there has been a heated debate about “the fold”. The fold is the idea that there is a place on a web page that is the bottom edge of what people will see when they look at the page in a browser, and that in order to see anything below that line, the visitor has to scroll down the page. This concept comes from newspapers — there is content on a newspaper page (especially the front page) that is below where the paper folds. In the newspaper world there has been interest for decades and maybe even centuries, at this point, about what to print right above the fold, right below the fold, and right on the fold. This concept bled over to websites in terms of what shows on the screen without scrolling.

What’s the big deal about the fold? — For many years a guiding principle of web and content design has been: If it’s important make sure it’s above the fold, because visitors may not scroll and see more. But lately marketing people, user experience professionals, and others have been questioning this principle. Certainly there is often a lot of material that is below the fold, and people seem to be clicking on it.

Want to see a visual example? — At iampaddy.com there is an interesting visual example. Here is a short video I made from the iampaddy blog that makes the point that maybe people really will scroll:

So do we worry about the fold or not? — I believe it still holds true that the most important content should be above the fold, and that if it is above the fold then it is most likely that people will see it. BUT, if it’s below the fold that doesn’t mean people WON’T see it. Ok, not a definitive answer I know, but the best we can do right now with the data we have (stay tuned… I plan to do some research of my own on this topic).

What do you think? How concerned should we be about whether information and links fall below the fold?

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10 Best Posts of 2009

Posted in brain, decision-making, eye tracking, multitasking, psychology, reading, research, review, unconscious, usability, visual design, web design on December 29th, 2009 by Susan Weinschenk – 3 Comments

It’s that time of year — so here is my list of the 10 best posts from my blog in 2009. I chose the 10 that I believe have had the greatest impact/most thought provoking/most interest from my readers.

#1: Dopamine Makes You Addicted to Seeking Information — I thought this was an interesting post when I wrote it, but it surprised me how quickly it took off virally; more than any other post I’ve written!

#2: Eyetracking — 7 Traps to Avoid — Another surprise to me how popular this post was.

#3: 7 Steps to Successful Web Site Redesign — I think Jacek Utko has an important view of the world.

#4: Your Attention is Riveted By Pictures of People — If people knew how important this is I think they’d change the pictures they put at their web site.

#5: Web Site User Experience Anatomy — Not one of my posts, but a guest post by Craig Tomlin, and an interesting way to think about web sites. read more »

Web Site User Experience Anatomy

Posted in usability, web design on December 14th, 2009 by Susan Weinschenk – 15 Comments

Guest Blogger Craig Tomlin

Guest Blogger Craig Tomlin

GUEST POST: This is a guest post by Craig Tomlin

Just like human anatomy, the anatomy of a web site is composed of different user experience parts that must all work together seamlessly.  Optimizing the user experience of each part however is problematic: Where do you start?  How much user experience testing and adjusting should you do on each of your page types?  What’s critical, important or just a nice to have in terms of spending your limited user experience testing resources?

Over the past 13 or so years I’ve conduct user experience testing and optimization on hundreds of large and small web sites.  During this time, I’ve noted a pattern to the user experience of typical web site pages.  There seems to me to be what I call a “user experience page weight” and a resulting “user experience testing weight” that are fairly consistent across web sites.

In my opinion, these user experience anatomy points of a web site can be weighted, and that weighting used to help a web site owner determine what user experience importance to place on each page type.  This weighting can also help determine how much user experience testing resources should be applied to each page.

Following is my overview of an average web site user experience page weight, and user experience testing needs.

Of course, no two web sites are exactly the same, thus your web site may or may not have the same weightings as I’m indicating here.  But you can use my criteria and weights as a starting point, and adjust your web site user experience weighting to fit your site.  This provides you the benefit of having a better comprehension of the user experience needs by page type, and how much resources to spend testing and optimizing each page type.

A Few Definitions first:

User Experience Page Weight – I define this as a percentage of your total web site experience cognitive load.  Total web site experience is the average amount of cognitive load your web site visitor will typically expend on your web site during typical critical tasks.

Some pages, for example the home page and products pages, may typically experience a higher cognitive load than other pages, as your web site visitors try to determine if your site should be trusted, and if you provide the products or services the visitor is trying to find.

Many years of usability testing on large and small sites have enabled me to average a “typical” UX Page Weight, which I’ll define specifically for each page type below.  However, your web site may not have the same UX Page Weight as I am providing here – your own usability testing on your own site should be your guide.

User Experience Testing – I define this as a percentage of the resources you should expend in conducting usability testing and related user experience research (clicktrack analysis, eye-tracking, etc.) when evaluating optimizations of the user experience for that page.

It’s a rare firm that has enough UX resources to continually test and optimize all web site pages at the same time, most of us have to spread limited resources around.  This metric is my average for each page gained from years of usability testing observations of multiple kinds of web sites.  Your web site might have different UX testing weights.

User experience anatomy of a typical web site, with UX page and testing weights.

User experience anatomy of a typical web site, with UX page and testing weights.

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